David Kudler, author of Risuko: A Kunoichi Tale, is releasing a series of prequels to his upcoming teen historical novel novel. Available to subscribers, Kunoichi Companion Tales introduce characters and themes from the Seasons of the Sword novels, and are currently available exclusively to Risuko subscribers.
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Kunoichi Companion Tales
“White Robes” introduces Lady Mochizuke Chiyome, a recent war widow who is mired in grief. She has become tired of mourning, tired of wearing the white robes that are the traditional Japanese garb of the grieving. On the road, she encounters two young women who open her eyes to a whole new purpose in life — and a new way to end Japan’s century-old civil war.
There are six planned stories:
Kunoichi Companion Tales
- White Robes — Mired in her own grief, Lady Mochizuki Chiyome encounters two young women who give her a whole new, much more interesting opportunity (now available!)
- Silk & Service — A young Takeda warrior meets a servant who is much more than she seems (now available!)
- Ghost — At a banquet to celebrate a new alliance, Chiyome contemplates murder, and discovers a new servant (now available!)
- Shining Boy — Plucked off of the streets of the capital, an orphan girl tries to figure out what story she’s wandered into
- Blade — Toumi doesn’t want anyone messing with her business
- Little Brother — Returning to the monastery turns out to be as hard as leaving it was
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Can One Girl Win A War?
Though Japan has been devastated by a century of civil war, Risuko just wants to climb trees. Growing up far from the battlefields and court intrigues, the fatherless girl finds herself pulled into a plot that may reunite Japan — or may destroy it. She is torn from her home and what is left of her family, but finds new friends at a school that may not be what it seems.
Magical but historical, Risuko follows her along the first dangerous steps to discovering who she truly is.
Kano Murasaki, called Risuko (Squirrel) is a young, fatherless girl, more comfortable climbing trees than down on the ground. Yet she finds herself enmeshed in a game where the board is the whole nation of Japan, where the pieces are armies, moved by scheming lords, and a single girl couldn’t possible have the power to change the outcome. Or could she?
Historical adventure fiction appropriate for young adult and middle-grade readers